Oh Won Jun

Career Profile

Research Interests: 3D vision, computer vision, and vision-language models, with a focus on efficient representations and processing methods for real-world applications.

Experience

Undergraduate Research Intern
LAIR Lab, Sungkyunkwan University (Advisor: Hyeonwoo Yu) 2024.04 ~ 2024.07
Gained hands-on experience in SLAM and ROS, focusing on AI-driven robotics. Explored NeRF and 3D Gaussian Splatting for advanced SLAM.

Technologies Used: PyTorch, ROS

Undergraduate Research Intern
IRIS Lab, Sungkyunkwan University (Advisor: Jong Hwan Ko) 2024.08 ~ 2025.05
Studied neural compression models and executed projects on image and 3DGS compression within a lab focused on efficient data processing for edge devices

Technologies Used: PyTorch

Projects

Towards Night Robust and Improved Depth Completion for Autonomous Driving
CS480: Introduction to Artificial Intelligence (Kaist Exchange Student) Spring 2024
Proposed a novel Vision Transformer-based dual-branch model for depth completion, effectively fusing LiDAR and camera data. Achieved state-of-the-art results on NYUv2 and KITTI night scenes. (link)

Uncertainty-Aware NICE-SLAM for Robust Localization and Mapping
SWE3042: Undergraduate Research Program I Summer 2024
Enhanced NICE-SLAM by incorporating uncertainty estimation into both photometric and geometric losses, resulting in improved robustness under challenging sensor conditions (link)

PCC-Based 3D Gaussian Splatting Compression for XYZ
ICE2009: Undergraduate Research Program II Fall 2024
Proposed a framework that exclusively compresses xyz coordinates of 3DGS using a PCC model, enabling seamless integration with existing attribute compression methods. Fine-tuning the PCC decoder boosts PSNR and storage efficiency, as demonstrated on Synthetic NeRF datasets. (link)

Adaptive Image Downscaling via INR-Based End-to-End Optimization for Task-Aware Compression
ICE2012: Undergraduate Research Program III Winter 2024 ~ Spring 2025
Proposed an INR-based end-to-end image downscaling pipeline that adaptively predicts the optimal scale for each image to maximize detection performance under compression constraints. Achieved improved efficiency and accuracy over traditional and heuristic adaptive approaches on COCO. (link)

Planets in Shadows
SWE3008: Introduction to Computer Graphics Spring 2025
Built an OpenGL renderer displaying nine textured planets in a Cornell Box with real-time shadows. Used per-fragment Blinn-Phong shading and shadow ray-casting in GLSL for visually accurate shadow effects, including self-shadow avoidance. Implemented interactive camera controls and planet collision avoidance. (link)

Image2History3D: Progressive 3D Rendering of Drawing History from a Single Image
CS479: Machine Learning for 3D Data (KAIST Exchange Student) Spring 2025
Proposed a novel rendering method that visualizes the entire drawing history of a 3D object by dynamically controlling Gaussian primitive opacity using binary masks, built on top of existing models (Paints-Undo and Triplane-Gaussian) for drawing stage extraction and 3D reconstruction. (link)